A serious PVE improvement suggestion
Before reading, do not hijack this with grind as this is completly unrelated.
My suggestion is this. Make explorable areas rewarding to PVE'ers. Simply add in some super tough, big mobs, such as actual named dragons, or evil versions of the gods, something non-repetative and unique mob-wise, not the same mob just with a glow around it... completely unique. The only reward from these mobs is the thrill of the fight and maybe 1 skill point or nothing at all even. As it is now some zones serve zero purpose (dragons gullet for example). They would be much more enjoyable even if it only means a few unique mobs to fight as the 'reward' for exploring.
In order to do this fair, these would always have NO drops. It would be like Glint, sure she has a reward for beating her, but it's insignifigant compared to the joy of actually beating her. This is my suggestion for making the PVE game more PVE enjoyable.
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